New Media Studies can be divided into three overlapping areas.
Students are required to take core courses in each area.
The New Media Studies major is a multidisciplinary program that combines theory and practice in the study of emerging forms of media and technology. Through interdisciplinary coursework, hands-on applications, and professional experiences, the major integrates the following areas of knowing, making, and doing:
NMS majors learn about each of the three areas and focus their advanced studies in one or more of them. Working closely with an NMS faculty advisor, majors create individualized learning trajectories with the common goal of building flexibility, innovative approaches, and expertise. Access to cutting-edge resources and applied learning experiences help students align their trajectories with careers in video production, graphic design, social media networks, app development, sound design, and information technologies.
Introduction to technical, social and cultural aspects of new media. Topics include media convergence, interactivity, social networking and participatory culture. Includes laboratory work exploring basic principles of effective communication employing a variety of digital media for designing and delivering graphics, audio and video. Emphasis on creating multimedia projects for delivery over digital networks. Laboratory.
Introduction to the theory and practice of communication in a digital format, including text, hypertext, visual, audio and video. Surveys the technologies underlying the World Wide Web, including Web page construction and site management. Explore both structural and presentational principles in Web design including XHTML markup for layout and arrangement, Cascading Style Sheets (CSS) for presentation and style, as well as valid methods for embedding multimedia (photos, video, audio, etc.) to convey both informative and persuasive messages. Laboratory.
Investigation of foundational elements and principles of visual design, as components of visual communication. Two dimensional design and time-based media are explored traditionally and digitally, using programs such as: Illustrator, Photoshop Lightroom, iMovie and others. Topics include color theory, composition, narrative and non-narrative storytelling, among others.
Introductory study of the major media industries and effects. Emphasis on analyzing how media technologies affect information flow and social networks and the influence of media on human perception, behavior and identity.
Acquire skills in the critique and authorship of camera media through perspectives from the arts, humanities and sciences. Theories are wed to hands-on practices with photography, time-based narratives, virtual environments, video chat, citizen journalism, microscopy, telescopy, and wearable media.
Overview of digital audio and video applications and the work flows designed to produce and manipulate digital sound and moving images. Includes music and sound for video, animation, and using audio and video on the Web. Students are introduced to important media standards such as NTSC, HDV, MIDI, QuickTime, MPEG and various SD and HD formats.
Introduction to 2D and 3D visual effects, animation and compositing. Critical study and theory of motion and animation principles; concepts of key framing, applying behaviors, tweening animations, symbols, generators and particle emission, chroma keying and rotoscoping.
Write programs to manipulate images, sounds and movies, developing knowledge and skills in problem solving, data representation, data manipulation, and programming principles including recursion and object-oriented design. Introduction to basic ideas in hardware, software and computing.
Introduction to the business practices and regulations that shape the American media industry. Emphasis is placed on the roles of audience characteristics and media technology in shaping the content of media, and the role of the First Amendment as the basis for media regulation.
Examination of tools and techniques used in analyzing social relations, focusing on substantive and theoretical origins and applications of these techniques. Emphasizes basic network concepts and common approaches to network analysis. Introduces advanced methodologies for analyzing social networks.
Survey key benchmarks and texts in the history of media and new media technologies, while also introducing critical readings of 20th and 21st century media culture, both from the theoretical field of media studies and the creative works of artists, filmmakers and writers.
Using coursework and team projects, students explore the process by which games go from conception to formal design to implementation. Explore all facets of the game development process, from brainstorming techniques, to art and sound design, to testing and marketing. Laboratory.
Combines theory, history and practice, exploring documentary video production through an overview of the history and major styles, field exercises, screening, discussion and critique. Participating in collaborative work with classmates, students are exposed to a range of storytelling, production, aesthetic, and artistic issues. Hands-on demonstrations, field exercises, screenings, readings, lectures and discussion prepare students to produce short documentary videos.
Explores proposed and possible digital media forms, functions, contents and systems. Investigates applications of media tools and how new developments in media may both represent and transgress cultural and professional assumptions about the nature of media and mediated communication. Requires completion of a senior studio or research project.